Final Year Project Softcopy Documents and outputs

1. Report Download Link: FYPFinalReportFinalEdition

p.s. all deliverable links are in part 3 – deliverable

2. Game.exe (zip file download) :

https://drive.google.com/open?id=0BwhKy9RQZowwYnh0eDNDQWpHLW8

3. SourceCodeScript :

https://drive.google.com/open?id=0BwhKy9RQZowwN1BXYk52T0R1MFU

4. All 3D models in .fbx and .mb:

https://drive.google.com/file/d/0B-mb4f0a4OmxempsWkNjMGJ0SEU/view?usp=sharing

5. Game opening animation video:

 

Semester B – Unity Rearches

Weekly Process:

1)Fixed handy flashlight range problem and modified angle

2)Improving the atmosphere with lighting modification

light3

light2

bed2lamplamp2

Adding Texture to an object (RGB + normal map), setting tile and offset

 

 

Semester A – Overall Game Prototype Tasks

1. Start and Game Pause Menus

  • controlled by makey makey hardware buttons

2. Paper fragments collection

3. Candle flashlight function for player

  •  Each candle has a limited life (light intensity will decrease when time runs out)
  • Player need to collect candles in the game world to maintain light stream for exploring dark area

4. Player basic interactivities with game key objects

  • Collect keys
  • Open doors, toybox and drawers

5. Switch between 1st player controller main camera and close up objects focus cameras  

  • e.g. Switch between player main camera to Close up camera on table lamp
  • After focus, some interactions can be done by player, e.g. Turn on or turn off the table lamp, read and flip the dairy on table

6. Movable puzzle task

  • Impelment drag and drop 3D puzzle (objects) by using human hands with kinect technique

http://docs.unity3d.com/ScriptReference/index.html (VERY IMPORTANT SCRIPTING API)

http://tf3dm.com/download-page.php?url=matchbox-91983

Sound References

http://freemusicarchive.org/music/Trans_Atlantic_RageBalogh/